So OSK got asked to clean this giant eel's teeth while underwater, and it got kinda hellish pretty fast, so like all difficult shines so far, we're just avoiding it and doing something else. Which is turning out kinda hard too... and maybe not even possible. Joy.
Wow. So we got there, and found a sick secret level. Tough one too. Sweet opportunities for hover skillz too. Ok, he got pwned, but whatever. Also a chance at some sick supersoaking skillz... which, unfortunatly, OSK apparently lacks. He'll get there, it might take awhile, but he'll get there...
Right, so it's been around 20 minutes, and he's no closer.
... *sigh*. Can I get a bounce?
Ok, so we gave up on both, and hit up a new level. It's actually a really fun first shine, cool concept. Pretty tough, but good and fun. Plus it's finally not sunny and mid-day. Now OSK is getting a stab at it, having some issues like I first did, but once he's adjusted to the fighting style, I think he'll be fine. Yep, he gots it.
Hmm, invisible ghosts. Fun. Now, bringin back classic mario, complete with destroying blocks directly above you by jumping. And OSK just did a me-worthy fail on a spinning gear. Ouch, your pride. Oh, also there's some wall kicking up to block bashing. And I didn't mention the block pounding, temp blocks, bouncing on enemys to jump farther, it's amazing. Tribute to the classics. Oh and on that note, one level is reached like this: after awhile, a bright light shines in a column in one area. Stand there and look up at the sun, and you'll dissappear and be in the level. Sound familiar, my rabid supermario 64 players? Yeah. It's kinda a cool throwback. Hell, we've even got 2D marios scrolling in the background.
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